The game also features a comprehensive single-player tutorial/training – something that many Savage fans requested and S2 Games feels is necessary in order to shorten the learning curve of a detailed game such as this. Gameplay is greatly superior as well due to a vastly improved melee system, an enhanced, officer-based battle grouping system, 20 unit class based system, FPS fast action paced gameplay for certain types of characters, third person RPG slower paced gameplay for others, better items with more RPG elements, and an improved spell casting system. The sequel features enhanced character models, higher quality animations, bump mapping, realistic, reflective water effects, dynamic shadows, point lighting, and an enhanced particle/spell effect system. The sequel features enhanced character models, higher quality animations, bump mapping, realistic, reflective water effects, dynamic From the same core team that conceptualized and created Savage, Savage 2: A Tortured Soul transports PC gamers to the next level in multiplayer gaming. Summary: From the same core team that conceptualized and created Savage, Savage 2: A Tortured Soul transports PC gamers to the next level in multiplayer gaming.You can spend the souls you've collected to purchase super Hell units.Ĭritic reviews added by Scaryfun, Cavalary, Patrick Bregger, Spenot, Cantillon, Solid Flamingo, Alsy, Wizo, Indra was here, Klaster_1. Squads will make plays to "Go stealth demo their tech buildings this time" or "Go to mid and defend our base." It adds an interesting laying of strategy to the game.Įach kill gives you a "soul". Squad-mates can spawn at their officer's portal and they receive bonuses to their health+Stamina+mana when near their officer. Make no mistake, each player is autonomous, but they will follow a good commander.Įach team has several SQUADS of about 3-5 players. Commanders can cast debuffs on enemies and buffs on their own team's players. They can build new tech buildings, defensive towers, and forward outposts. All are versatile depending on your skill and all can offer you a different play-style and your team a different benefit.Įach team has one commander who is viewing the game as an RTS. We have fighters, healers, siege, stealth units, builder units. There are ranged attacks, special attacks like bleed damage or stuns, blinds, binds, all depending on which unit you're playing. When you're ready you start to learn the abilities for each unit. Get in there and swing your swords, you'll figure out how the combat works. You can improve yourself by learning more and more, but you can also jump in and just figure it out. Savage 2: A Tortured Soul is a team game where we work together to defeat the other team using mostly melee combat. The game is alive, and organized because we still want to play it. Last week we had 23 users playing on Saturday. We are keeping this game alive by scheduling regular games every Saturday. I have never played a game with this much collaborative strategy before and since Savage 2. Each player's ideas and ability to work together will contribute to the composition of a team's strategy. There is a lot of potential from game-to-game for unique strategies and the game does not get stale because the players are different each time. Still, Savage 2 is certainly worth a download and it is a great effort from an independent developer at a cheap price. There are a couple of problems with the game that keep it from earning a perfect score: occasional but annoying lag and the lack of a manual. Savage 2 feels like Enemy Territory: Quake Wars: a couple of innovations makes for an interesting game, though I would say Savage 2 is a bit more original. Savage 2 is simply different and refreshing, something that sets it apart from more conventional games like Call of Duty 4. When players are working together, the gameplay parts of Savage 2 assemble nicely to produce an exciting gameplay experience. Savage 2 reduces stalemating through finite gold supplies and increased respawn times for losing teams. The online stat tracking (including replays of every game ever) and in-game experience model infuses some role-playing into Savage 2. The specific classes require good teamwork in order to be successful.
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