![]() ![]() In chapters that don't have a time limit, claiming all regions and searching thoroughly for upgrades is very much worth it.The burst damage potential is strong, and you can often get the drop on enemies and attack them before they have a chance to attack you. do with less than optimal weapons for most and make up for it with those skills. Core Abilities: Battledance Zealous Leap Zealous Leap lets you make full use of Battledance, as you can use a free action to jump to the enemies and then attack twice (or three times if you get a water stunt). So as you get more recruits, try to make two teams with a mix of recruits and veterans to train the newbies up so you don't end up having to fight the final chapters with a bunch of unskilled rookies. The focus is less on stories and memorable characters than Wildermyth. Wildermyth Best Hunter Abilities If you use the right abilities for your. On longer campaigns, you're not going to be able to use your early units the whole time - even if they survive, they'll get old and retire. This makes the Mystic one of the best classes in the game in terms of sheer.And among those, I like axes for the armor shredding and spears for the extra reach. As shields only reduce non-flanking attacks by 1 damage, I prefer to use two-handed weapons on my warriors. ![]() And if a warrior gets the chance to take Untouchable (ignore the first hit after a kill) as an upgrade, take it. The extra armor stat is vital for turning what would be big hits into minor chip damage.
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